Brian's Stuff and Things

When Buggy Rays Attack...

Although it's not a very beautiful scene, this is a final scene for my ray tracer assignment from Computer Graphics course. Catching bugs in my ray tracer was a long, but pleasing task at the end. The good rays are in gold, and the bad rays are in red with bugs flying with them!

The scene is anti-aliased with stochastic sampling of sample size 16. There's phong lighting model in action along with mesh rendering. Note that this is NOT phong shading. The "rays" and the lamp are modelled in Blender by me.