Although it's not a very beautiful scene, this is a final scene for
my ray tracer assignment from Computer Graphics course. Catching bugs
in
my ray tracer was a long, but pleasing task at the end. The good rays
are
in gold, and the bad rays are in red with bugs flying with them!
The scene is anti-aliased with stochastic sampling of sample size 16. There's phong lighting model in action along with mesh rendering. Note that this is NOT phong shading. The "rays" and the lamp are modelled in Blender by me.